Introduction

This page features four game projects that I am responsible for or participate in.
Introduction to the author, please refer to About .

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For your viewing experience, please try to screen your phone or iPad horizontally. It is more recommended to use a PC browser to directly enter the URL to visit. The webpage loads slowly, thanks for you patience!

This page is still under construction, please forgive me for the incomplete page.

2021

Dark area breakout

Coming Soon.

2020

Escape Minecraft

Coming Soon.

2019

Penrose

A Indie Game designed by SEU’s game design studio which is created by students from Southeast University. This is a 2D comprehensive plot-oriented and story rich game that contains basic modules like puzzle solving, combating and platform running & jumping.

For more information, please click here.

Or you can watch the PV instead of investigating the details:

Please explore the Bilibili site if you cannot view the above video.

Inkdoor Adventure | 墨门奇遇记

Designed for Netease Minigame Challenge 2019, which is a 2D platform game contains walking, jumping and creating.

In this game, player must get through some difficult situations by drawing circles or spirals on canvas and connecting two canvas by the circle-like or spiral-like door.

For more information, please click here.

Source Code: Github.

Or you can watch the part game recording:

Please visit this page of netease to see the video if you cannot view the above one.

2018

Kun and Ling | 鲲与铃

Designed for Netease Minigame Challenge 2018. This is a 3-D with a perspective of 3rd person game, which consists of many beautiful scenes and porcelain characters and models.

Player should find the solution to the story ring and break the chains that block the Kun and release her for the final purpose.

For more information, please check the detail.

You can see the video here:

Battle at the JL Lake | 决战九龙湖

Designed as an Engineering Training Project of College of Software Engineering in 2018.

This a four-player MOBA online game like a combination of Honor of Kings and PUBG mobile based on Cocos2dx, which has a level system like Honor of Kings and battle and update system like PUBG.

For more information, please check the detail.

Source Code: Github.

And here’s a video record of this game:

Navigator

———Details below———

For Penrose, please click here

For Inkdoor Adventure, please click here

For Kun and Ling, please click here

For Battle at the JL lake, please click here

Project Details

墨门奇遇记

Inkdoor Adventure

Summary

As a product for Netease Minigame Challenge, the "Inkdoor Adventure" broke into semifinal in the last year. This game based on Unity3D is a 2D puzzle-solving game with platform jumping and drawing. The difficulty of the game is mainly reflected in the different painting order and painting methods that need to be considered and different props in different levels, which increases by levels.

How to Play

Press A,D or ←, → to move left and right, space (higher at most three times) to jump.

Use mouse or screen-touch to draw spiral in the grey canvas, player could move from one spiral door to another one.

Design your own spiral and try to make a breakthrough!

Inspiration Presentation

Given that the theme was "Door", our team decided taking advantage of the meaning of the door itself, namely, to another place. But it's hard for player to draw a door on canvas by brushes, so we simplify it as drawing a sprial as a door. And by drawing two doors on the two canvas respectively, player can move from one canvas to another.
Core Creative Point: We designed three brushes, one (red lines) for simple transferring player from one canvas to another, another one (blue-green lines) for transferring items like monster or boxes from one canvas to another, the last one (golden lines) for temporarily storing items and releasing them after seconds.

image-20200619224735079

Audiences

  • Age all, especially children.

  • Platform: Android/iOS/Web/Win

Character&Level Conception

  1. Character:
  • Player: The main storyline of the game is that when a child writes his homework, he finds and uses the scroll to the game world.

  • Monster: For the difficulty of the game, we set the wild boar as a monster, and the game will fail if the player encounters the wild boar.

  • NPC: The existence of NPC is mainly to help players experience new props (brushes) and make some tips for passing the level.

    image-20200619225837813

  • Props:

    image-20200619231153495
    • Lifter: Lift the player to transfer point.
    • Rock: Increase the height that player can jump to the transfer point.
    • Box: Many usage like rock or block monsters.
    • Button: Button for lifter.
    • Moving cloud: Carrying items like boxes and keys back and forth.
    • Key: Key for breaking fence.

    image-20200619232504542

  1. Levels:

We designed 13 levels for this game, here is a table for illustrating the content of each level.

Level ID Content Difficulty
1 Basic teaching level
2 Advanced teaching level: new blackhole brush ★☆
3 Simple Blackhole brush 1 ★★
4 Simple Blackhole brush 2 ★★
5 Lifter applied 1 ★★★
6 Lifter applied 2 ★★★
7 Button usage 1 ★★★☆
8 Button usage 2 ★★★☆
9 Moving cloud applied 1 ★★★★
10 Moving cloud applied 2 ★★★★
11 Third Brush: temporary storage 1 ★★★★☆
12 Third Brush: temporary storage 2 ★★★★★
13 Final Task ★☆

When we pass all levels:

Final Success

Remark

In this competition, I'm in charge of the mainly coding and partly levels designing. I have designed many creative levels like moving clouds, third brush etc. In conclusion, this is an interesting and funny 2D game which can cost you a little time to get familiar with but a long time to pass all the levels.

决战九龙湖

Battle at the JL Lake

Please refer to the github page: https://github.com/zjdx1998/18-19-1-Game

鲲与玲

Kun and Ling

Summary

This is a 3D game based on Unity3D for Netease Minigame Competition. In this game, player needs to manipulate game character Ling to follow up the prompts and clues to solve the puzzles on the cipher roulette and free Kun who is blocked by chains.

Audiences

  • Teenager, College students
  • Platform: Win

How to Play

Press W,S,A,D to move up, down, left and right, Space to jump

Control mouse to change the angle of view.

Inspiration Presentation

Given that the theme was "Kun", our team designed a scenario that a girl named Ling finally came to free Kun through many difficulties and have a perfect tour with Kun.

Character Conception

Ling is designed based on the art designers in the team, She was born in a coastal village, and fell into the sea when she encountered a big storm someday. After exploring the seabed, she finally rescued the locked Kun and played a new round of games.

Art Work

Remark

This game serves as the preliminary work of the competition made me have a better understanding of the production of 3D games. In this game, I'm in chage of the coding of basic modules like battle, walking, UI etc.